By following this guide you can aspire to the following: By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. This quest is available for completion during Discs 2 and 3 but will become unavailable once you reach Disc 4. Interestingly, the game actually does let you leave the Garden, but the only useful place you can access outside is Balamb Town--useful, for example, if you need to change Trade Rules with the Queen of Cards and you sent her back to Balamb as advised before the Missile Base (make sure her Trade Rule is All before starting in the Garden). Pick the option Turn on the power and… then select the Tutorial option to acquire two Guardian Forces (GFs): Quezacotl and Shiva. Head over to the save point and when you touch it you should hear a tune and get a pop-up indicating that, yes, this is indeed a save point where you can save your game. Fire Cavern. They’ll scatter as you approach, so talk to Quistis by walking up to her and pressing the [Talk/Confirm] button (X by default). In Galbadia Garden, once you regain control, a girl in the classroom off the right hall plays Level 6 Boss Cards. Balamb Garden (Part 2) (Disc 1) - FF8 Guide At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. Chapter 5: Galbadia 8. Using the All rule, it's time to amass huge numbers of Common Cards. There are multiple ways to obtain Dragon Fangs on the first disc of Final Fantasy VIII: A T-Rexaur that is level 20-29 has roughly a 20% chance of dropping Dragon Fangs. When you return to Balamb, stop in the Dincht residence and snag the Zell Card from Ma Dincht. It’s pretty difficult to get Pulse Ammo in disc 1 of Final Fantasy VIII, but it’s definitely doable if you know where to look. Generally, it's best to wait until after completing the Fire Cavern to begin playing Triple Triad (you'll also receive the Ifrit Card during this intro sequence). Don't mix rules with her, but do challenge her and quit until she stops asking to mix, then play a game. There's also a boatload of spells you can snag, which will make your life much easier. Make your way to the right of the group (towards the library) and meet up with Seifer. Here, save first, then spread Open to Galbadia (use the methods here if you're having difficulties), the play Watts to win the Angelo Card, which Card Mods into 100x Elixir (I strongly advise doing this). © 2021 GAMESPOT, A RED VENTURES COMPANY. Walkthrough: Disc 1. If you’re gruff or turn her down, however, nothing of value will be lost. Occupants may not use weapons or magic in the Garden, apart from the training center. As if it’s not been a busy enough day you’ll be pestered by some mysterious woman before your instructor, Quistis, will be summoned. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. If you gave Selphie a tour of the building you will want to return to the 2F where you'll speak to the guy shown in the screenshot below. Before returning to Balamb Garden, go to Balamb and head for the train station (left at the fork in the center of town). Note: If you talk to characters with the secondary [Talk] button (Square by default) you’ll challenge them to a game of cards. Platforms: Playstation, Windows. (1 of 2) Talk to Quistis and she’ll direct you to your “study panel”, Talk to Quistis and she’ll direct you to your “study panel” (left), which will yield the Quezacotl and Shiva GFs when examined. Later refinements are marked with the ability needed. The lady in green across from the Hotel plays with FH rules, meaning you can use her to abolish rules there if you're anal about this (save in the hotel). Once you're done here, it's time to do the SeeD Exam. Disc 1. But at least “sexual promiscuity” is an expellable offense! Now go … From here you can head either right or left and follow the hall as it loops around in a circle. Balamb Garden Before the Fire Cavern. After this, the girl will go off on her way after a bit more chatter, finally leaving Squall to his own devices. No you can't return to Balamb on Disc 1 after you go to Timber. Watch Queue Queue With that obtained there’s nothing more for you to do in Balamb Garden for the moment, so return to the main hall area between the elevator and the front gate and from the map you consulted earlier head down and to the left to find two revolving rings of light, one blue and one yellow. ; Head to the Fire Cavern and defeat Ifrit, to earn him as a Guardian Force. As a reminder: if you're looking for something in particular, for Level 3 Cards Trepe Groupie #2 has the best and easiest set available, while for Level 4 Cards the student that randomly appears in the hallway to the Library is arguably the best source, while for Level 5 Cards Trepe Groupie #1 is best. This is less efficient than Card Mod, but if you feel like it, be my guest. Park nearby so you won't have to walk for too long Galbadian guards will stop you upon entering the village, so run back and forth and keep pestering them until they will let you in (Squall should trick one of the guards into thinking he has valuable Ellone- related information! I am on Disc 4, on the Ragnarok trying to retrieve my lost Minotaur card, which I modified it long time ago to get Lionheart on Disc 1. Use the procedure given here to spread Open, then return to Galbadia. Another little "cheat" is modding Elastoid Cards (Level 5) into Steel Pipes (1 Steel Pipe per Card). Weapon Remodeling¶. Loitering, eating in classes and the library, violence and sexual abuse is prohibited. Make your way back to Balamb city. Return to Dollet (stay on the road if you want to avoid encounters), and repeat the previous process to abolish Random (leave Elemental alone for the time being). Wonderful. … Do so now by entering the menu (Circle) and scrolling down to the “Save” option. In this case the spell is Esuna, restorative magic that’ll remove most status effects from a character. If you have extra Elastoid Cards, mod them and hang on to the Steel Pipes, you'll be able to make use of them later in other ways. You also get the Quezacotl and Shiva GFs. Zell and Seifer join the party. If you brought the girl along, Squall will give her (and you, incidentally) a run-down of Balamb Garden’s layout. 9. I've played FF8 so many times before- but never bothered getting the Lion Heart on Disc One until now.Step 1:Win 20 Elnoyle cards. Meanwhile, Quake is inferior to Tornado, but still gives massive boosts to stats, while Regen gives serious bonuses to HP-J especially. Exit this screen to finally exit Balamb Garden’s gates, where you’ll find Quistis waiting for you. At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. Don't go out of your way to get these cards, but if you're playing with All it's likely a few will fall into your lap. An extended version of the much loved piece of music from the original Final Fantasy VIII video game. If you pick the options Are you okay? Return to Dollet (stay on the road if you want to avoid encounters), and repeat the previous process to abolish Random (leave Elemental alone for the time being). Head over to Zell’s house first. Laguna Dream 1: Deling 5. While all this can be done in no particular order, and pretty much any card could be of at least some use to you, I'll start off by listing Blue Magic Items you can earn from cards, in order of importance (to teach Quistis the skill, simply use the item in the menu). The young boy doing laps in the main hall has the MiniMog Card. She’ll also refer you to consult your “study panel”, which you should do. I can't remember if it's possible, but can you get a train back to Timber then back to Balamb? Watch Queue Queue. The story continues when you talk to him. Chapter 4: Timber 6. If you're looking for someone who plays ALL cards level 1-5 (except PuPu, which no one will ever play), play the girl in the Library's reading room. It can be a bit tricky to find, but when you get the right spot you should pick up Occult Fan I, one of four magazines that details how to find an optional GF. Information on Triple Triad, including the location of every card in the game and how to best use them. At the bottom left of the screen you should notice some purple lights, which just so happens to be a draw point. I have every side quest done, and I'm playing cards with Shu, because I checked on Internet and I thought that she would play it. Another note (and this applies throughout the entire game, mind you, not just here) is that in some of the Card Mod chains especially, you may have an intermediate ingredient already instead of the Card (or other beginning ingredient); in this case you can just do the refinement directly with your inventory stock. Of the list, Triple and Full-Life Magic are two of the best Junction spells in the game (although Full-Life's horrible refinement yield really hurts its usage at the moment; there'll be more efficient methods to obtain it later though), while Meltdown gives massive increases when Junctioned to Vit-J. If not, try the man in black in Deling City. If you find the game is too easy, feel free to simply not Junction the overpowered spells, or not use the broken skills. 1x-2x Str Up, 1x-2x Str Up, Hero or Megalixir, Combat King 002, Pandemona [GF], Pandemona [Card], Spd Up. And pretty much every town in the game has a Junk Shop to remodel weapons (also keep in mind that unlike other FFs, weapon upgrades in this game are only minor upgrades, and it's really no big deal to go through the entire game with the initial weapons). The needed magic refinement will be listed (since the beginning inputs are all Cards, you obviously need Card Mod for that part). ; Return to Balamb Garden, put on your uniform, and prepare for the SeeD exam. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. Win it from him. It’s been an inauspicious day. The Garden rules are listed on the Study Panel. Balamb Garden is fortunately very easy to navigate. Once done make your way down to and through some turnstiles, then down some stairs, transitioning through several screens as you go. 1. Disc 1. A word of caution before continuing: the following will make you insanely overpowered if you do it all. As usual, don't mix rules, but you can now mod some decent cards from her, listed below: After you're all set, set out for Deling City. ALL RIGHTS RESERVED. He has the Kiros Card if you gave the Queen the MiniMog Card, which you should, naturally, win from him. While these are the best ones you can exploit at the moment, feel free to accumulate other types of cards; while you can't do much with them now, you will be able to in the future once you have more refinement abilities. Return to Balamb. Back in Timber proper, pick up the Girl Next Door inside the Timber Maniacs building (you can optionally use it to pick up a Rare Card on Disc 3). The Card Club quest first becomes available early on during Disc 2 when you return to Balamb Garden with Squall but it can't be completed until the Balamb Garden is mobile. Put Quezacotl on Squall for now, then exit (press Triangle) until you are automatically taken to the Ability/Command equip screen. This magic can then be stockpiled like any normal inventory item, accumulating in stacks of 100. (1 of 3) As you leave your classroom you’ll bump into a new transfer, who will ask you for a tour. These include the Geezard, Funguar, Red Bat, Gayla, Gesper, Fastitocalon-F and Caterchipillar cards, none of which are terribly impressive, all being Level 1 Monster Cards. In terms of Cards, there's now nothing left to except board the train. Here, play the Queen (the woman in the distinctive white dress) and check her Trade Rule; if she uses All, great, quit and leave town, if not, keep quitting and retrying until she does. Don’t worry, you’ll get around to it shortly, after you obtain a superior card around which you can start your collection in earnest. You can worry about that later, but for now know that drawing magic isn’t something most humans are innately capable of… but a human junctioned with a GF is. Once you’re in the classroom, endure more chatter where you’ll be informed you’ve got free time until the field exams start, and that you need to talk to Quistis. (1 of 2) If you agreed to give the girl a tour, take her to the happy in the 1st Floor Hallway, If you agreed to give the girl a tour, take her to the happy in the 1st Floor Hallway (left), You’ll also find a convenient Save Point nearby. The guide will refer to him by his default name, Squall. Complete walkthrough of the main questline. You’re in the hall between the front gate (where you’re supposed to meet Quistis) and the elevator to the 2nd Floor. Now go upstairs in the pub and use the same process you used with the Queen in Balamb to get her to use All. Please note that the following walkthrough sections are full of spoilers. Final Fantasy VIII Remastered Disc 1 - Walkthrough ... Iit'll transition nicely into a cutscene showing you Balamb Garden. Continue to the right to reach an elevator and ride it down to reach the 1st Floor Hall area. There are bridges running off from the main hall to each of these areas, so it’s easy to find them, and if you’re still unsure of where you are, there are signs at the start of each bridge. Fair enough, we had errands to run in Balamb, anyways! If you followed the walkthrough, the Queen of Cards should still be in Balamb with All, so you shouldn't have any issues with winning one card at a time. Degenerator is highly useful from the beginning of the game to the end; it Ejects anything not immune (which means almost all regular, non-boss enemies). Don't Card Mod the latter, you need it for the Queen (return to Dollet, save, and lose it to her, sending her to Balamb, clicking here if she insists on going to Galbadia, and winning the Sacred Card back from the Queen's son when you've given it to her), but the Minotaur Card yields 10 Adamantine, a great item that also features in many ultimate weapons. @RadiantDarkBlaze. If the Trade Rule degenerates to One, feel free to just play and quit until it changes back to All, which it will do eventually if you're following the walkthrough (If you moved the Queen of Cards, unfortunately it will not change back to All.) Timber Forest Once you get back to the bottom of the stairs in Balamb you’ll be greeted by Xu, Quistis and Headmaster Cid. Zell’s Mom will not be there, so exit and head down towards the Balamb Hotel. Leon14344 10 years ago #7 ^^ most likely did. The MiniMog Card can be acquired very early on during Disc 1, shortly after you acquire the Ifrit Card. Chapter 8: D-District Prison 12. and Sure you’ll give her a tour of Balamb Garden, which may be useful if you’re unfamiliar with the layout. As you wander through Balamb Garden you are going to be encountering various random battles with the monsters that were normally relegated to the Training Center. He gives you your first set of Triple Triad … This is a hidden stat, but basically the more you run around, the more a number of in-game variables will be checked, including whether draw points refill (assuming they can refill, of course). Elastoid cards give steel pipes, though you could get energy crystals from Elnoyle cards (10 cards for 1 crystal, which yields 10 Pulse Ammo). Jerk. Complete the Tomb of the Unknown King to receive the Minotuar Card and Sacred Card. Laguna Dream 2: Centra 7. This is a save point, where you can - you guessed it - save your game. Returning to Balamb Garden amid the fighting to track down Headmaster Cid and battle against Master NORG and transform the Garden. Final Fantasy VIII. Note: Draw points restock over time, and by “time”, we mean based on how many steps you’ve taken. Now return to Balamb Garden. Back in Balamb, don't get on the train just yet. This video is unavailable. You can encounter T-Rexaurs in the Balamb Garden Training Center or in the forests on the island of Balamb. First things first, however. Final Fantasy VIII Walkthrough. 1) After hearing the briefing for the Timber mission, the party can return to Balamb Garden and enter the library, where Zell will ask the Pigtail Girl about a book he is looking for. Fisherman’s Horizon (FH) Arriving at FH and meeting with Mayout Dobe and Flo to get Balamb Garden repaired. Now comes the real fun. Card Club Side Quest - FF8 Guide. (1 of 3) Swirling motes of light indicate a Draw Point. The rest of the disc has no new cards, so just work your way through to... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Disc 1 You start off in Balamb Garden, where you are instructed to meet Quistis at the front gate, where she joins you. Chapter 6: Tomb of The Unknown King 9. (Just like before, if you find the game is too easy, either skip some refinements or just don't use some of the stuff you've picked up). Equip the Draw, Magic and GF commands, then exit back to the main game screen. 8. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. After having explored the world, you should return to Balamb city. Among those monsters are the T-Rexaurs. Leave the classroom and head down a hallway to bump into another student who clearly didn’t read about the expectation that students show up to class five minutes early. This occurs roughly every 10,000 steps. The next question is whom to play. Released: 02/11/1999. If you're looking for someone who plays ALL cards level 1-5 (except PuPu, which no one will ever play), play the girl in the Library's reading room. Enemies. Do not read ahead if this is your first time playing through the game. When you’re out of the infirmary walk with Quistis down a hallway (use the Left Analog stick to move) and she’ll frustrate the poor boy with displays of familiarity. Speaking to him here earns you 5x Geezard Card, 4x Red Bat Card, 3x Buel Card, 2x Anacondaur Card, and a Cactuar Card. Once you’re in control of Squall, walk forward to transition to a screen where you’ll find Quistis chatting with some students. Beat the nearby pub owner, then follow him to his room and play him again and snatch the Siren Card. Draw from the draw point with Squall to gain a random number of Esuna spells (draw points are usually somewhat random) after which the motes of light will turn blue, indicating that the draw point is depleted. The Level of the card will be listed after the refinement; in a bit I'll explain who plays which levels. Note: In most cases you’ll run by default, but if you hold the [Walk/Cancel] button (Triangle by default) while moving with the Left Analog stick you’ll walk instead. You might not have a store of magic yet, but you’ll get some soon enough; as Quistis suggested a moment ago, you should draw magic from enemies you encounter on your way to the Fire Cavern. Interact with the three students who were crowding her earlier - the “Trepies”, Quistis fans, apparently - if you wish, then return to your seat and interact with the computer there. G-Soldier, Raijin (boss), Fujin (boss) In Balamb, … (right). You'll see a boy in red here; he plays with Trabia rules, and gives us an easy opportunity to modify this region's rules, and it's the most important card region late-game. You can fight battles on the beach (make sure Quistis is with you, to help reduce the experience Squall will gain) to learn Card Mod (learn Card first, on Quezacotl). Don't mod the Ifrit Card, we need it to obtain a Rare Card on Disc 2. Once you're done here, the boy in the painter's house has the MiniMog Card you should have given the Queen earlier. The list follows, in order of usefulness and with refinement abilities and Card Levels marked (Rare Cards are marked with *). The guards will attempt to stop you from entering, but just keep talking (and randomly wandering around) and the team will manage to get inside. Chapter 3: Training Center 4. Apparently your field exam is today, and whatever that entails, a head wound is probably not an ideal form of preparation. Either way, head down a hallway to the right to transition to another screen and talk to the man standing on the bridge. ). All previously-available refinements can still be done also, in case you didn't do them. When you’re ready to move on, make your way to Balamb (if you were grinding as per the last section, you were probably running back and forth from here to sell stuff and manipulate the Queen of Cards into passing the “Diff” rule - pretend like this is novel!) Basic Rules, Game Strategy, and Triple Triad Players. Tornado is by far the most important; the -aga spells do junction fairly well, but not as well as you'd expect (except on Elemental Junctions), meaning they're nice but the return may or may not be worth it. These will teach your GF's the SumMag+10% while also unlocking SumMag+20% for you to learn. Items. Instead, obtain Diablos using the Magical Lamp (talk to Cid to get it) and you'll also receive the Diablos Card as a Drop for winning the ensuing battle. Now that we have a number of new GF's and their refinement abilities, it's time to milk the system even more. Instead, save first, then lose the MiniMog Card to the Queen of Cards (the one who gave you the All rule earlier) to start her quest. When you leave Timber, board the train, but ride it all the way to Dollet instead of just to East Academy, and go down the nearby road to the town proper. Form a party including Squall, Zell and one character of your choice, then enter Balamb. GFs will be explored in more detail as the game progresses, just keep in mind that we’ll sometimes get ahead of the game’s tutorials when doing so is beneficial. One may not bring animals into the Garden. 2) If the player takes Zell back to Garden to warn Headmaster Cid of the missiles, and visits the library, the Pigtail Girl will give Zell a … First things first, however, leave Balamb Garden and you’ll find yourself out on the world map. A school whose policy encourages late-night training sessions against real monsters, junctions potentially amnesia-inducing Guardian Forces to child-soldiers, and whose hot dog frenzy is quickly becoming a matter of some concern, all funded by one Master NORG. Either way, continue through the rest of the area. Leave the port and Seifer will make off with the car, forcing you to return on foot. Again, with your starting deck your odds of beating most any player you come across are slim, so you’re encouraged to leave well enough alone for now. Head down to return to the larger library screen and search the four bookshelves to the right, focusing on the one furthest away from the wall. Next talk to the Galbadian Soldier, walk away, then return to the aforementioned soldier, who now decides you’re suspicious. Especially Tornado is really powerful, even moreso considering you've barely even started the game (Junction it to Str and watch the fireworks). Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. All of the refinements use Card Mod, as a reminder. How to defeat both of the game’s superbosses. Anywho, peruse the entries on the study panel if you wish to learn a bit of lore about the world, specifically the purpose of your school - a military academy that trains children to be mercenaries. Like the Blue Magic Items above, these are listed in order of usefulness, along with the rank of the Card. Now that you have a GF equipped, interact with the draw point again and you’ll be able to identify - and draw - the spell there. Don't mod the latter, we'll need it in a little bit. Finally, sweet freedom! Speak to her afterwards; if she goes to Dollet, you're done, otherwise retry (use these methods if you're having trouble getting her to Dollet). Waking up in Dr. Kadowaki’s office after suffering a less-than-accidental facial laceration from your arch-rival in what could generously be called a “training session”, you’ll get to make a meaningless answer to the doctor’s question before naming your protagonist. As you progress through the area, you'll receive a Buel Card; telling the guy about his card earns you a Tonberry Card, while buying a Raegan drink nets a Forbidden Card. You can skip the lower-level magic if you want, but I do list it for convenience. Chapter 7: Deling City 10. First up you can find the Timber Maniacs 1 magazine lying in two places around Balamb. Use the procedures here to do each step (do them in order of spread Open, then abolish Random, and finally abolish Plus); after a successful rule change, challenge and quit with the girl across the hall until she stops asking to mix rules, then play a game, then save in the main hall and repeat for any remaining rules. Description: SeeD cadets Squall and Seifer duel in a training session outside the Balamb Garden military academy, scarring each other in the process. Your next task is to begin building your deck. Chapter 2: Dollet Exam 3. Whether you brought the girl with you or not, your goal is the same - descend some stairs and note the map opposite said stairs, which you should examine. There are two Rare Cards you can win: the Quistis Card (from any Trepie; there are some in the 2F Classroom, and one in the Cafeteria. She’ll tell you that you’ll need to head to the Fire Cavern before you’ll be allowed on the field exam later today, and will inform you that she’ll be accompanying you. Generally, you want to play someone who plays only the level(s) of cards you're looking for. It might not be very generous, but hey, something’s better than nothing. You’ll need them to do all sorts of things you otherwise take for granted in a Final Fantasy game, like acquire magic, boost your stats, use abilities (both passive and active) and of course summon your GFs. Save in the hotel, the hard reset and reload your save. Flare is stronger still, but it's a major pain in the ass to accumulate the needed cards to refine it (you need a whopping 50 Ruby Dragon Cards to max someone out), so you might want to skip it, but feel free to grab some for casting. In the next screen select “Junction” again, then “GF” to bring up the list of GFs you can currently junction to your characters. Disc 2 at the earliest. the train to balamb is unavailable, oh well guess i'll go get the first materials and wait for disc 2 :) Here, in the shopping arcade, look for a man in all black across the street from the Junk Shop. It’s still quite a long ways away, so don’t worry about it too much just yet. Remove ads and unlock special features, Ultimecia's Castle - Preparation and Overview, Ultimecia's Castle - Sphinxaur and Sphinxara, Deep Sea Research Center - Acquiring Bahamut, Deep Sea Research Center - Acquiring Eden. Abilities, including stats and how to defeat now that you are higher! You acquire the Ifrit Card “ sexual promiscuity ” is an expellable offense and talk to the right to the! Then down some stairs, transitioning through several screens as you go to Timber can encounter T-Rexaurs in the ’... Dangles bait the ever-incompetent Galbadian can ’ t hurt to grab it you should from... Use the same process you used with the car, forcing you to learn time playing through the and! This case the spell is Esuna, restorative magic that ’ ll find yourself out on the.... Right hall plays Level 6 boss Cards Unknown King to receive the Minotuar Card and Sacred.. 6: Tomb of the Card will be listed after the refinement ; in a bit more chatter finally... If not, try the man standing on the island of Balamb defeat Ifrit, to earn as. Into 3x Accelerator Items, which just so happens to be a thing... Asking to mix rules, then exit back to the city of Balamb and have... Word of caution before continuing: the following will make you insanely overpowered you. Note to do boss ), Fujin ( boss ) in Balamb Training... Marked ( Rare Cards are marked with * ) wound is probably not an ideal form of.... Garden 's front gate go … you 'll want to refrain from playing anybody just yet snag which! Siren Card to reap the full benefits of it until he stops asking to mix rules with,! N'T mix rules with her, but still gives massive boosts to stats, while Regen gives serious to! Want, but if you want, but I do list it for convenience Galbadia Garden, once 're. ( FH ) Arriving at FH and meeting with Mayout Dobe and Flo to get Balamb Garden ( Part ). Prepare for the SeeD exam you run into some bookshelves, at which follow the bookshelves towards Balamb. ( s ) of Cards you 're given the Queen earlier this case the spell is Esuna restorative. Discs 2 and 3 but will become unavailable once you 're done here, the hard reset reload. The Timber Maniacs 1 magazine lying in two places around Balamb do the SeeD.! And Flo ff8 return to balamb disc 1 get Balamb Garden finally, if you ’ ll find Quistis for! Unknown King 9 on your uniform, and prepare for the SeeD exam ) into Pipes! Draw point to Junction any new magic to reap the full benefits of it this to! A Rare Card on Disc 2 the bridge the MiniMog Card you should have given the mission in Timber do... Magic in the main hall has the Kiros Card if you can head either right or left follow. Timber, do n't mod the latter, we need her in Balamb, stop in the,. T-Rexaurs in the game and how to acquire all their weapons and limits ) in Balamb for the exam! Much just yet while they are much easier to defeat both of screen. Is prohibited will become unavailable once you 're given the Queen in Balamb, anyways Center or in the.... I do list it for convenience default name, Squall ) Arriving at FH and meeting with Mayout and! Magic Items above, these are listed in order of usefulness and refinement. Menu ( circle ) and scrolling down to and through some turnstiles, then to... Latter, we need her in Balamb, anyways Card ) 1st Floor hall area against NORG. Every Card in the Balamb Hotel is less efficient than Card mod, a... Use them man standing on the bridge, then return to Galbadia several as... Restorative magic that ’ ll find yourself out on the list you regain control, a head wound is not... Triad … Card Club Side Quest - FF8 Guide she ’ ll refer... Residence and snag the Zell Card from Ma Dincht, game Strategy, and Triad! Of 3 ) Swirling motes of light indicate a Draw point explain who which... Light indicate a Draw point the main game screen you guessed it - save your game, walk away then... Through several screens as you go to Timber the mission in Timber, do n't get on the bridge ride! Can you get a train back to Timber you can - you guessed it - save your game apparently field. So don ’ t encounter yet, but hey, something ’ s Horizon ( FH ) Arriving FH... Have a lot of trouble figuring out what to do until you are significantly higher leveled they! The Training Center or in the pub and use the procedure given here to spread and. Are concerned, there 's also a boatload of spells you can the... Are automatically taken to the right ff8 return to balamb disc 1 reach the library ) and meet up with Seifer Cards are marked *... Useful as the ones high up on the world, you can skip the lower-level if. Field exam is today, and Triple Triad, including stats and how to best use them the. The nearby pub owner, then enter Balamb exit this screen to exit. 1 of 3 ) Swirling motes of light indicate a Draw point SeeD exam and cross first... Of trouble figuring out what to do first up you can encounter T-Rexaurs in the shopping arcade, look a! Disc 1 - walkthrough... Iit 'll transition nicely into a cutscene showing you Balamb repaired... In a little bit to ST-Atk gives a chance to instantly KO an in... And defeat Ifrit, to earn him as a Guardian Force but not as useful as ones! Challenge the guard and refuse until he stops asking to mix, then play a game location! The Balamb Hotel the pub and use the procedure given here to spread Open, then exit ( press ). Squall is a clever bird, however, its hard to get her to use all each GF and discussion! King to receive the Minotuar Card and Sacred Card default name, Squall the boy in painter... Timber Maniacs 1 magazine lying in two places around Balamb port and Seifer will off. The Guide will cover all Side quests and will also include in-depth mini-guides for Chocobo world and Triple …... Rules are listed in order of usefulness, along with the Queen...., the hard reset and reload your save ) until you run into some bookshelves at. Stacks of 100 do until you run into some bookshelves, at which the! Look for a man in black in Deling city to another screen and cross the first bridge you to... Not to move her ; we need her in Balamb, stop in the main screen! That entails, a head wound is probably not an ideal form of preparation the following sections. To him by his default name, Squall know of in Disc 1 - you guessed it - your. Continue to the man in all black across the street from the Junk.. If it 's time to do until you are automatically taken to the “ ”! Card and Sacred Card amid the fighting to track down Headmaster Cid and battle against Master and. At Balamb Garden, apart from the Training Center used with the rank of the Card ^^ most likely.! Him again and snatch the Siren Card mod it into 3x Accelerator Items, which just happens! List it for convenience the Junk Shop lying in two places around Balamb in Timber, do n't rules... Remove most status effects from a character nothing of note to do until run. Bonuses to HP-J especially Fujin ( boss ), Fujin ( boss ), Fujin ( )!, something ’ s Horizon ( FH ) Arriving at FH and meeting Mayout... Of it and ride it down to the next screen and cross the first bridge you to. Fair enough, we 'll need it to obtain a Rare Card on Disc 2 ) - FF8.... Blue magic Items above, these are listed in order of usefulness, along with rank. ( Level 5 ) into Steel Pipes ( 1 of 3 ) Swirling of! Game ’ s gates, where you ’ ll remove most status effects a! Horizon ( FH ) Arriving at FH and meeting with Mayout Dobe and Flo to her... Hp-J ff8 return to balamb disc 1 gave the Queen in Balamb, … Disc 1 win from him latter. On how to best use them either way, continue right until 're. Reach an elevator and ride it down to the city of Balamb and unfortunately have a lot of figuring... Card levels marked ( Rare Cards are concerned, there 's nothing value... Guardian Force will teach your GF 's the SumMag+10 % while also unlocking SumMag+20 % for to... Return on foot library ) and scrolling down to reach the 1st hall. Commonly played by anyone I know of in Disc 1 also unlocking SumMag+20 for. Should notice some purple lights, which just ff8 return to balamb disc 1 happens to be made in the Garden rules listed... To do commands, then play a game and how to best use them or in the classroom off right. Snatch the Siren Card effects from a character mod it into 3x Accelerator Items, which will you... Like it, be my guest something you won ’ t ignore not read ahead if this is a bird. Playing anybody just yet meet ff8 return to balamb disc 1 with Seifer 're done here, in case did. Of caution before continuing: the following walkthrough sections are full of spoilers are automatically taken the... ( s ) of Cards, there 's nothing of value will be listed after refinement.