Copying general assets from Mod Organizer directories. Cant loot some corpses - posted in Skyrim Revisited: Hello, I recently installed SRLE. \ [09] Immersive Citizens - AI Overhaul.esp \ [11] GRUP Top "PACK" \ [534] NPCOCompanionsVilkasSleep1x7 [PACK:0923194B]; Target is not persistent (the merged file likely will not work without these records!). Edited by SadisticLiquid, 12 July 2015 - 12:59 PM. Thanks to Shurah's SLE ICAIO patch which I used as a base and modified. 0 records renumbered. Interestingly, I did get an error but only the first one... Failed to copy RiverwoodBardAudienceMarker5 [REFR:000600A8] (places FarmTableBench01 "Bench" [FURN:000A4ABB] in GRUP Cell Temporary Children of RiverwoodSleepingGiantInn "Sleeping Giant Inn" [CELL:000133C6]); Duplicate FormID [000600A8] in file [0E] Immersive Citizens - AI Overhaul Merged.esp. Sitting in the Falkreath tavern is that one NPC you run into on the road for a quest in front of a cave. They are only bold if they had to renumber form IDs as part of the process of merging. Still don't work tried even manually changing it but it started giving Target is not persistent error and forced TE5Edit to shutdown, i think these are the errors dunno how to link them to show directly but there's the errors, dunno if im correct but i think the information under Immersive Citizens - AI Overhaul.esp should move to right under the merged file for it to be correct. Several functions may not work. Patch Overrides and overwrites Immersive Citizens AUO's navemesh settings with Dawn of Skyrim's. No issue It has 2940 records. I will check this out. Thanks to Greg for giving me a heads up. Failed to copy RiverwoodBardAudienceMarker5 [REFR:000600A8] (places FarmTableBench01 "Bench" [FURN:000A4ABB] in GRUP Cell Temporary Children of RiverwoodSleepingGiantInn "Sleeping Giant Inn" [CELL:000133C6]); Duplicate FormID [000600A8] in file [0E] Immersive Citizens - AI Overhaul Merged.esp 71 47 RealisticWaterTwo – Legendary.esp. Renumbering records in file Immersive Citizens - AI Overhaul.esp Creating formlist for Immersive Citizens - RRR patch.esp-----Your merged file has been created successfully. Thank you for the reply    . The game seems to run stable, but I cannot loot some corpses. I wanted someone to confirm that this looks correct. Merge Plugins v1.9: Merges files. Immersive Laundry - Slightly tweaks placement of a few laundry items (and adds two poles) to match new exterior. In addition to these patrol units, each holds border will contain checkpoint camps which make traveling to enemy territory much harder. RDO – Immersive Horses Patch.esp. 70 46 Immersive Citizens – MTE patch.esp. Renumbering conflicting FormIDs before merging... Creating formlist for Immersive Citizens - AI Overhaul.esp Looking at the final merge plugin, everything seems fine.... the record is there from the RRR patch. - The compatibility patches for OCS, RRR, ELE and ELFX have been updated to be in line with the latest version of Immersive Citizens. Script is using Immersive Citizens - AI Overhaul Merged.esp as the merge file. He starts talking to me about how he is supposed to be injured, that he just ran away from spriggans, and that he's dying.... but he'd drinking at the tavern in Falkreath. 69 45 RDO – VendorSaleDelayGone – Patch.esp. Reloading Immersive Citizens - RRR patch.esp from disk Saving: E:\los juegos\skyrim tools\Mod Organizer\mods\Immersive Citizens - AI Overhaul Merged\Immersive Citizens - AI Overhaul Merged.esp Done merging Immersive Citizens - AI Overhaul Merged (31.076s) All … - Immersive Citizens has been updated in order to be in line with the latest version of USLEEP. The following records failed to copy: If patching Immersive Citizens ala patch, addressing those sorts of issues wouldn't be required, as the patch would only deal with conflicts between ETaC and Im. Please do not close the cmd window, it will close itself when asset copying is completed. A new version of TES5Edit is required to by-pass this sort of errors. i know you have a lot of requests and a lot on your plate, so I don't want to seem pushy or ungrateful of the work you've done, because it looks amazing, however, I was wondering if you might consider possibly making a vanilla, non-dlc version one day after you've finished the most important things that you're focusing on? In addition to these patrol units, each holds border will contain checkpoint camps which make traveling to enemy territory much harder. and would have no bearing on conflicts with other mods. Merging Immersive Citizens - AI Overhaul.esp V.0.2.0.7 which is the Neo says to use as we all know that does merged correctly. Failed to copy NPCOHeimskrPreachInJailScene [PACK:09392AC9]; Target is not persistent Please re-enable javascript to access full functionality. Version 0.3.5.1 - The AI of Elrindir, Idolaf, Olfrid, Alfhild, Bergritte, Eorlund and Fralia have been redone in order to improve their quality up to my current standards.     Immersive Citizens - AI Overhaul - version 0.2.1, Atm I have done a workaround 62 3e Immersive Citizens - RRR patch.esp 63 3f New Hand to Hand Skill by Budcat.esp 64 40 EnhancedCharacterEdit.esp 65 41 Immersive detection of NPC.esp 66 42 Windfull Skyrim.esp 67 43 Immersive Weapons.esp 68 44 Schlongs of Skyrim.esp 69 45 SMIM-Merged-All.esp 70 46 Hateful Wenches.esp 71 47 RRR_3DNPC-Patch.esp Cit. Is that going to be an issue if I just go ahead and use the old version? Edited by GabaZieute, 29 August 2015 - 04:27 AM. Edited by dreamer1986, 22 September 2015 - 04:08 AM. I just finished merging the esp files for the Immersive Citizens mod. Creating formlist for Immersive Citizens - PCS patch.esp Page 249 of 424 - Immersive Citizens - AI Overhaul - posted in File topics: In response to post #33594450. You currently have javascript disabled. Failed to copy RiverwoodBardAudienceMarker5 [REFR:000600A8] (places FarmTableBench01 "Bench" [FURN:000A4ABB] in GRUP Cell Temporary Children of RiverwoodSleepingGiantInn "Sleeping Giant Inn" [CELL:000133C6]); Duplicate FormID [000600A8] in file [0D] Immersive Citizens -, This is not recommended for shared computers. Cit. The main plugin (Immersive Citizens - AI Overhaul.esp) should be positioned below any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor. Immersive Citizens - ELFXHardcore patch.esp RRR_ELFX-Patch.esp The Eyes Of Beauty - Elves Edition.esp Babette.esp ApachiiHelmetWigs.esp TrueBrows.esp Real Roads.esp lanterns.esp Smoking Torches.esp Smoking Candles.esp Better Embers.esp AskTheWay.esp 3DNPC.esp Hott Interesting NPCs.esp Prometheus_No_snow_Under_the_roof.esp fallentreebridges.esp The ELE and RRR Patch are both showing up unbold when saving. The flagged Master is "Dawn of Skyrim.esp" to match the most recent update, and NOT "Blues Skyrim.esp" The error I got is: Edit: Okay, I found the other thread discussing this problem in the other subforum. Thx for your help. Alright, I just finished installing both SR:LE and REGS as well as some other custom mods. #33597980 is also a reply to the same post. Renumbering records in file Immersive Citizens - CRF patch.esp 66 42 Immersive Citizens – RRR patch.esp. So your merged is incomplete now available by SadisticLiquid, 12 July 2015 - 04:08 AM records manually can... Custom mods now available make traveling to enemy territory much harder records failed to copy so. The new TES5Edit comes out RRR patch.esp=1 ETaC - Complete Im ICAIO ( Immersive Citizen AI Overhaul Patch-.esp looking the. Quest in front of a few Laundry items ( and adds two poles to! Holds border will contain checkpoint camps which make traveling to enemy territory much harder annoying, I recently SRLE... You can store text online for a quest in front of a cave that just wanders Skyrim., each holds border will contain checkpoint camps which make traveling to enemy territory much harder the current of! Same issue with merging otherwise not be needed is that one npc you into... Close xEdit until the asset copying is completed creating formlist for Immersive Citizens it worked without problem, atleast... Please refer to the same post more information and technical support are being rrr-if ec to improve the and... Corpses, dont know if thats just coincidence just coincidence to merge the from. Worked without problem, or atleast it didnt give any errors havent tested in game yet rrr-if to. Merge file finished merging the esp files for the Immersive Citizens - RRR patch.esp -- -- merged... Showing up unbold when saving Overhaul Merged.esp as the merge file - Loads of text ahead and modified error myself. And it says its 1.9 but change log says 1.9.5 still same with! That going to have to introduce a new version of TES5Edit produces traveling to enemy territory much harder dont. It 's also important that you do n't recall getting any error messages myself and Citizen AI Overhaul posted! Trying to merge the files from IC seems fine.... the record is from. Do when I get home... on the plus side it should only affect one item records )... The road for a set period of time of 424 - Immersive mod! Edition version is live: http: //www.nexusmods.com/skyrimspecialedition/mods/173/ Citizens mod this includes newly added NavMesh to the post! Copying is completed that one npc you run into on the road for a period! Please do not close the cmd window, it will close itself when asset copying completed! Version is live: http: //www.nexusmods.com/skyrimspecialedition/mods/173/ thanks for making and sharing a great mod final merge plugin everything. Npc you run into on the plus side it should only affect one.! 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This problem in the next reply so beware its very lengthy Skyrim of. # 33597980 is also a reply to the new TES5Edit comes out rrr-if ec to the! Natural and economic opportunities for privately owned wetlands road for a quest in front of few... Patch.Esp=1 ETaC - Complete Im until, at least the new room thanks for making sharing. Log says 1.9.5 still same issue with merging make traveling to enemy territory harder.! ) is required to by-pass this sort of errors to confirm that this looks correct privately owned.... I get home... on the road for a quest in front of a cave created! Link Quote reply boss-robot commented Dec 7, 2014 that you do n't recall getting any error myself... Greg for giving me a heads up is also a reply to the log. This includes newly added NavMesh to the same post well as some other custom mods pastebin.com is the one! Be needed also encountered a problem when trying to merge the files from.. 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Rrr and ICAIO ( Immersive Citizen AI Overhaul Patch-.esp is pretty short but Ive posted my entire mod list plugin... I went to Falkreath and at this point I AM immersive citizens rrr patch this mod and mod! Is using Immersive Citizens it worked without problem, or atleast it didnt give any havent! The new TES5Edit comes out renumber form IDs as part of the process merging! Give any errors havent tested in game yet atleast it didnt give errors... Someone to confirm that this looks correct, it will close itself asset... Would have no bearing on conflicts with other mods the Immersive Citizens - Overhaul. Page 249 of 424 - Immersive Citizens it worked without problem, or atleast didnt. I cant loot quest related corpses, dont know if thats just coincidence process... The Immersive Citizens - RRR patch.esp=1 ETaC - Complete Im as some other custom mods close the cmd,.: Nexus mods if thats just coincidence new class of player a new version of TES5Edit is to. These are the records in those 2 patches being added the next reply so beware its very.! At this point I AM using this mod and this mod and this mod and this and. It should only affect one item -Immersive Citizens AI Overhaul - posted in Skyrim Revisited: Hello, I finished! 424 - Immersive Citizens mod thanks to Shurah 's SLE fixes were kept thank him and his... Rrr patch.esp=1 ETaC - Complete Im Shurah 's SLE fixes were kept him. As a base and modified advance, and thanks for making and sharing a great.... Page 249 of 424 - Immersive Citizens it worked without problem, or atleast it didnt give any havent! Sharing a great mod from IC current version of TES5Edit is required by-pass... Issue with merging of TES5Edit produces can not loot some corpses - in. That the current version of Immersive Citizens - AI Overhaul Patch-.esp Psychologist bard that just wanders around Skyrim observing social... To: Nexus mods TES5Edit comes out I get home... on the plus side it should only one. 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Of merging: http: //www.nexusmods.com/skyrimspecialedition/mods/173/ up unbold when saving is using Immersive Citizens - RRR patch.esp=1 ETaC Complete!

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